I've been working on a simple mobile game however I've run into a bit of an issue.
At a set interval a "spawner" creates either a set of 3 spikes, or a single spike. The spikes then move horizontally at acceleration -50000 using the Custom Movement behavior. For some reason, however, some random spikes seem to move faster/slower than the others, messing up the flow of the game.
Is there a way around this?
Thanks in advance.
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Try using 'set speed' instead of the acceleration method.