Alright, so here's what I got.
I'm currently just testing the waters for a platformer I want to make, so I'm just creating a test room where I spawn a bunch of enemies to test out my class balancing.
My issue is this. I get a spawn point to create 4 "Dog" sprites one after another. The character I have has a stun ability that should only be stunning the monster it hits. To do this, I created a "Stunned" instance variable for my "Mobs" family, and said "On collision w/ hitbox for this ability, stunned = 1.
I have a line in the events that says Mobs if stunned = 1, platform speed = 0.
Unfortunately when my character hits ONE enemy, he stuns THE WHOLE FAMILY. I tried reading it as "For Each Mobs" to just do the one it hits, but it doesn't seem to be helping...
Any advice? I'll edit with code in just a minute here.
<img src="http://i1267.photobucket.com/albums/jj553/Dominius2010/Stuns.png" border="0" />