I know isometrics is a tricky subject to tackle with Construct 2, however here goes.
I've got a basic isometric set up (see below capx file), which I will add the grid reference translations to at a later date.
However, what I am wondering is, in this example, if I were to add an object say in the centre of the grid, how would I make the yellow marker move behind it and in front of it accordingly?
I've started by using layers (the grid layer is layer 0, obstacles are layer 2), whereby layer 1 represents being behind an object, and layer 3 represents in front of the object, but that may be tricky for multiple obstacles?
Also, the yellow marker shouldn't be able to pass through the grid reference where the object is (this shouldn't be a problem if I use blacked out squares....
So, an easier explanation:
How would I make the object so that the player marker can walk in front / behind it? (this will have to apply to walls and doors, too)
CAPX: https://www.dropbox.com/s/rqjkhvkoebdf6 ... .capx?dl=0