I'm making quite an ambitious isometric game and It's going great, but I can't seem to get the Z order to work right.
I order the objects based on a Y axis that can differ from their actual Y position in the layout due to the addition of a Z axis. This means objects that should be in front or behind a land-form end up in the wrong place sometimes. Originally I had objects and terrain split across layers but that was a lot of effort.
I've tried R0j0Hound's isometric plugin but it only works in 2:1 and only with diagonal facing blocks.
Does anyone know how I could get this sort of thing to work? I've tried so many things but I'm not that good with the more technical side of construct 2 :/ I've already got a good system for wall and floor collisions in the actual game, it's just the Z order that's the problem.
This is the capx where I was trying to workshop a good system for sorting out the objects' Z order: