How do I... Make player transfer to new level?

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Basic Rounded Vector Geometry Player Design with Glow for 3 player games
  • Hi guys! I wanna make it so when my player touches my tunnel image that's in my background the player gets transferred underground to a new level. Does anyone know how I can do this? Thanks

  • you can make the tunnel a seperate sprite and then do// EVENT: (when player on collison with object(the object would be the tunnel) ACTION:System:Go to layout (the layout would be the new level).

    PLEASE TELL ME IF YOU NEED FURTHER HELP

  • in addition from properties bar set global to yes

  • mexico1414 I got it to transfer but how do I get player to be there also? it's just the background only haha

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  • On the layout make like a starting spot something like a square or something and then on the event sheet do this : EVENT : on start of layout ACTION : the object you made spawn an object which is the player . And then you're done

    Please tell me if you need further help

  • mexico1414 ok I'll give that a try also, thanks also with these levels do you know how I can stop the background from scrolling? for example have you looked at the space blaster demo in construct 2? the background keeps scrolling. I changed the 4 or 5 default backgrounds sections they use in that demo to 13 of my own sections and I want the background to stop scrolling at the last section which would be backgroun13 and then have a boss appear

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