Take a look in this capx:
https://1drv.ms/u/s!Ai2wcz1Xix0ygbw7xNGmm8X0uwb0-w
That's exactly the result I want, but inverted. When the bar is empty, the 'water variable' must be 0, not 100. I tried to just make a different blend mode, to invert the mask effect, but without success :\</p>
I didn't see capx but you should try
change fill bar with empty bar
and empty with fill bar
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Unfortunately, you'll have to see the capx to help me
The bar isn't just a rectangle, it have rounded corners. so I needed to use 3 sprites: bar fill, bar border and bar mask.
Zathan
you probably want to change the set BarMask width event to say: lerp(Self.Width,(100-Water)*150/100,3*dt)
that reverses it...
Zathan you probably want to change the set BarMask width event to say: lerp(Self.Width,(100-Water)*150/100,3*dt) that reverses it...
That's it!
Thank you very much.