Hello again Greaver, you're welcome.
[quote:1oi9utfp]1. Browser thing, is this necessary for it to work? And what does it do? Cant figure it out.
The Browser object can be very useful, in this case, to help debug your script with log messages. You can see this messages by displaying the console message of your browser (in my case I press CTRL+Shift+J on Chrome under Windows to show/hide the console). For more convenience you can also use a function to call this Browser object. I suggere for "cleanliness" and performances to disable this log messages when a project is in production.
[quote:1oi9utfp]2. arr_inventory.At(Self.slotID) - sets the frame to ID to match the item picked up - however what code can we do to also set the animation? Not only frame but animation too?
I don't have explore anymore your needs but I suppose, in the same way, something like "Set animation" of the Slot sprite to the animation value of the Item sprite ("YourSprite.AnimationName" expression) should do the trick.
[quote:1oi9utfp]3. Can we store 10 different values? Or is there a limit? Hehe thanks in advance! ^_^
I'm also currently working on an inventory system, fully stackable and dynamic, whith a hotbar for action shortcuts ("à la Diablo" or Minecraft in much simpler for the moment). I would say that you can store and do whatever you want, it depends on your approach and your vision, but in terms of methodology I think I will be gone on something more agile, but after all it's not essential and depends again on your needs.
Sorry i dont understand ur animation explanation, anyone else knows how to do this??