so this is my vision of what i want my inventory to be when character kills enemy and weapons drops it rolls stats (found out items cannot be in family if you want randomized stats) so each item is a container with unique id and such. so when the item goes to inventory so click sword to pick it up and it goes to inventory ,aswell a pinned item box on it and when you pick up another sword it supposed to go to the next slot
but it just layers over on the same slot
I think i got the drag and drop good enough thanks to someone's capx cant remember the name but thanks incase you stumble on this thread
does anyone know how to get it fixed to items going to the next slot , either i'm missing something or my programming is wrong
apparently i cant upload my capx file??