It's not recommended to mix physics with other behaviors (Platform, Drag&Drop, Pin, Bullet etc.) in the same object. It's very difficult to make them work together correctly.
You can use a different invisible sprite with Drag&Drop, and move the physics box to its position, see this example:
dropbox.com/s/65wlg7mxfbg2y8s/PhysicsBasket4.capx