I am developing a game for Android using C2, is pixel art based, and I'm using point sampling and pixel rounding.
Currently I'm working on a window size of 270x480 (portrait orientation)
The problem is when it comes to scaling, it adds black bars when the display ratio isn't 16:9 and can't scale using an integer number (x1, x2, x3, etc, because of integer scaling). But if I use Scale Outer it results in deformed pixels. Isn't there a way of adapting the window size to any (or at least a big amount of) screen?
Thanks for the help!