First, sorry for my poor english ! :)
Second, there is my question :
My game takes place in a sort of maze, with a top view. With ZQSD, you can move the character along the roads, and he has to stop when he arrives on a crossroad. So I compare the character's sprite position and the crossroad's sprite position.
But there is many crossroads in a maze, so, many instances of the crossroad sprite, and when I ask to compare my character's sprite position and the crossroad's sprite position, he just compares with the first crossroad sprite i placed in my scene, instead of all the instances.
How can I check for all the instances of the same sprite in the same time?
I suppose it's not very complicated... but... I didn't find :)