im making a beat em up style game and each instance of attack i spwan a "hitbox" object to handle the collision. i change the damage and properties when spawned. i do this in place of using the animations AS collisions, i just use image points to decide where i want the box to spawn.
i feel like this is impractical so please if you have any suggestions on how i can handle multiple hitboxes better then this, please let me know.
anyway, if i stick with my current way of doing things i need to know how to keep each instance separate from each other.
whats happening now is when i call the hitbox for one instance and i call it again for anything else fast enough, it changes the first hitbox. it might be a simple fix but how do i keep each instance of the same object separate, so i can adjust them as if they were different object... if i actually make them different objects, were talking 50 to 100 different objects for every character since the hitboxes will change during the attack its called for...