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Hi. How can it be possible, so when player is colliding with some info sign on stage the info text is set to visible, but when player leaves that sign, then info text gets back to invisible.
Probably it is some easy event.
just from memory, could be spelled differently: -> On collide with object X -> show text
-> On Not Collide with object X -> hide text
most simple solution.
I was also trying to find something like that, but didn't find, but managed to get it working calculating if distance is enough big between player and sign, so hide the text.
But thanks anyway!
You could use "Player Is overlapping Sign" in one event to show text, then copy it, Invert the condition and set it to hide the text.
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Thanks. Will try it also.