Ok, so I was surprised to see Construct 2 behaving like this, but it is only logical.
I have this
When score > 30 - Set Sprite to "Animation2"
Next I have
When Sprite is playing "Animation2" Set value HP to 7. (It is 7 instead of 4 now)
Before I tried to give the new animation more hp everything was working fine.
However when I play I assume the system is constantly setting the HP variable to 7 and it is impossible to kill Sprite.
How do i get the system to set animation2's of sprite to 7 instead of 3 without it forever setting the hp to 7 and not being able to be killed