I am working on a game that is actually pretty simple. The thing here is that it performance is really low! It is possible to play it on Desktop Computers somehow... but it gets ugly on Android or iOS.
Here is an image of its debug running. Any ideas on how I could improve its performance?
For this game I have a chronometer (showing minutes and seconds), 16 objects using collision detection, 4 unmovable objects as walls and 4 objects as detection areas / zones.
Also (maybe it is here) on every tick I count how many of those 16 objects are on each of the detection areas.
Any ideas? Thanks!