Include event sheet explanation please

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  • I am having trouble figuring out "include"s in my event sheets.

    I have read the manual on this topic, but there isn't a whole lot of information:

    I want the next scene to be exactly the same as the previous ones.

    I know "include" is like copy/pasting over the whole of an event sheet, but for me I get unstoppable looping of scene 2.

    Can someone point me to a good resource for learning how to use include? Or give a brief explanation here?

    It would really be appreciated.


  • You're right, the manual entry was a bit light. I've edited it to include more tips on how event sheets are used - does that help?

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  • Oh wow I didn't expect that :D thank you!<img src="smileys/smiley9.gif" border="0" align="middle" />

    Yes...I think it does make more sense now. So it's not an all or nothing then. Or, rather, you can make an event sheet not linked to a layout, but with instructions that can be used over and over in many layouts.

    But then how does the game know when to use the include?

    I can see it is draggable between events, so I'm assuming standard top down processing of events is still in force? Ie: things above the include will run first, then the include, then whatever is after the include.


  • as i think all events works together from top to down so if you want to change the include sheet you can move it down or up as a normal event

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