Oh wow I didn't expect that :D thank you!<img src="smileys/smiley9.gif" border="0" align="middle" />
Yes...I think it does make more sense now. So it's not an all or nothing then. Or, rather, you can make an event sheet not linked to a layout, but with instructions that can be used over and over in many layouts.
But then how does the game know when to use the include?
I can see it is draggable between events, so I'm assuming standard top down processing of events is still in force? Ie: things above the include will run first, then the include, then whatever is after the include.