So I managed to get my In-App purchasing working on Android
But with the exact same build on IOS, it doesnt exactly work the same =(
On Android:
-When the player buys gold, the system successfully charges/receives the real-money, and adds the extra gold to the game - which is great!
On iOS:
-When the player buys gold, the system successfully charges/receives the real-money, BUT! it doesnt add the extra gold to the game after the transaction is completed..
(Note: This worked on both TestFlight and Sandbox mode, just not on LIVE)
The game has also been approved by Apple, and is currently on the App Store
https://sammustudios.files.wordpress.com/2014/11/iap_ios_only_bug1.jpg