So I managed to get my In-App purchasing working on Android
But with the exact same build on IOS, it doesnt exactly work the same =(
-When the player buys gold, the system successfully charges/receives the real-money, and adds the extra gold to the game - which is great!
-When the player buys gold, the system successfully charges/receives the real-money, BUT! it doesnt add the extra gold to the game after the transaction is completed..
(Note: This worked on both TestFlight and Sandbox mode, just not on LIVE)
The game has also been approved by Apple, and is currently on the App Store