I’ve got a issue about the collision between a “platform” behavior object and the gravity center object, a Solid.
Here the demo>
So, I manage to move the object “control” around the circle or “nexo” simulating gravity. However, “control” is shaking all the time. I think is about the gravity and the edge of the “nexo”. I tried to sort it out adding more points to the collision area, but didn’t work.
Any ideas?, maybe there is a better system to do this than Gravity.
Here the capx >