How do I import a vector object

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  • Hey, I´ve been wondering for some time in search for vectors in c2, i know canvas and svg canvas kind of support them but, would c2 be able in any way to import a vector object and treat it like it treats any sprite object?

    I stopped using gm:s because of how wonderful html5 is for me, but it was quite easy to handle these kind of things there. I know vectors aren´t as popular as sprites but if there is any way to make this happen on c2, it´d be great!

    I found this lil tool for vector drawing that can export in .xml and .json, any new info would be awesome, the posts regarding vectors I found are kind of old <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Again, sorry if this is a dumb question <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • Construct doesn't work with vectors..

    All images are exported as png..

    using the svg (real vectors) or canvas (pixels) plugins are your only option if using vectors will improve your game..

    The only real benefit of vector-graphics is the scaling, but the scaling methods used on bitmaps inside Construct2 have always served me well..

  • There's always another option to use sprites, and efter export change the png files to svg's, but it's a dodgy workaround and I'm not sure it works very well. I only tried a little. It's doable but i had some strange things showing up.

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  • I see... Thanks!

  • I have my Project or Game is ready to Upload on Web. In this Project i am using .png files for all textures like buildings, background, base, character and obstacles. My Project is ready. But i want to change my Graphics from .Png format to .svg Format.

    I had read somewhere that we can the .png Graphics to .Svg Graphics by:-

    you can change your *.PNG with *.SVG, AFTER you publish your work as html5.

    >> When you export to HTML5, you have to uncheck "minify script" ! Otherwise it will not work.

    Suggest Some steps to move forward and be successful.

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