95 different objects?
You might need to rethink a few things such as how you plan to deal with everything within the game before you start overloading it.
Generally speaking, without the aid of families, the easiest method is with frames, and instances, using the indexing system.
Well.. I don't think its wrong..
For example, when I am using Unity, I can drag my game assets into asset window and i can customize each frame.
And thanks for the advice! its worked but its somehow like forcing me to memorize the frame index..
I mean there 90 + frames..