I am trying to tackle a simple multiplayer action game (and I know it`s nowhere near of simple to implement).
Anyways, wanted to ask if there`s anyway to use turret behavior to "target" another player?
I mean like attaching turret to player (peer) and to add target enemy player (peer).
I am using the real time multiplayer example to test this out, so i do not have CAPX that would clarify this more.
Also if turret behavior cannot pick specific peer (which I suspect is the case), is there a way to pick different Peers "manually"? For example use lookX lookY variables to aim at the location of another peer. I have experimented with this but I am having really hard time picking specific peers..
Anyway, I hope some1 can point me to right direction.