I'm using the line of sight behavior to check if the player is within range, then I set the pathfinding behavior to find a path to players x and y every 0.5 seconds and move along path to player. I have animations for up down left and right for the enemy, but the problem is I have no idea how to get that enemy to face the correct direction as it moves towards the player. I have tried referencing the players angle but it doesn't seem to work. Any help would be appreciated.
Hello Ashburp ,
I have the same problem , can you give me the Capx file for ( The line of sight behavior to check if the player is within range, then I set the pathfinding behavior to find a path to players x and y every 0.5 seconds and move along path to player )
Please you can delete everything or what you want.
It's for our school project, sorry that i can't help you.
I hope you can help us.
I think I may have figured it out on my way to work.
while Enemey has line of sight ----> find path to player.x and player.y
----> move along path
while moving along path
enemy.x > player.x ---> then animate "left"
enemy.x < player.x----> then anmate "right"
enemy.y> player.y +200 ---->animate "up"
enemy.y< player.y -200 ---->animate "down"
granted its kinda hokey and I may have the y positions kinda screwed up but in theory i think it might work or be kinda close. I don't know. I'll have to mess with it when I get home.
Thanks Ashburp ! , I will try this.
hey just got it working with one problem, the enemy doesn't face left. I'll fix it tonight and post a link to the dropbox tomorrow. also you have to do an every x seconds (under the system like every 0.5 seconds find path to player.X and player.Y) so the enemy will constantly find a path to the player.
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okay here is the drop box link to the cap.x file
https://www.dropbox.com/s/yht39ujggj3rb ... tHelp.capx
should be under the frog enemy group