I am making a game with a large amount of audio files.
While I'm aware that if ran through a browser the game will only download audio as and when needed, I really need to run it as an app meaning all files in the main build will have to be downloaded in the install, meaning a lot of space used up on users phones.
I am looking for a way of letting the user download the audio files for the missions they need, as and when. ie code that makes a call for data over the internet, a bit like the ajax or WebSocket but for audio files rather than text strings. I understand that this can't be done in vanilla construct 2. However can anyone recommend an existing plugin that could be used to this end?
Any help or guidance would be truly appreciated.
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