So by default the multiplayer object will smooth out a moving player to remove jank. I wish to keep this.
however I seem to have found an issue that I can't seem to get around. I have teleporters in my game that should immediately pop a player to a position. However even if manually placed by game logic the peer will go back to their last position the next frame and then smoothly slide over to the position the host sees them now. despite the fact that just last cycle they were already there. Is there a way to override the smooth out?
I created a teleporter in the multiplayer demo for a demo. as you can see in the video the peer will still smooth out from it's last position despite the fact i created an event that should instantly relocate the peer.