So I have an idea of how to have the player use actual analog control, where I check:
If Gamepad Left X Axis > Gamepad Left Y Axis
Then set player speed to Gamepad Left X Axis * 80
And then do the same for Y Axis
But if both Axis are 0, then set it back to 800, for D-Pad control
But I have no clue how to compare an axis against another axis.
The function is
Gamepad 0 Left analog X axis > (Variable)
And I know to start with Gamepad.Axis(0, Variable)
But I dont know what that second variable would be.
Does anyone know how to finish it off, or if there's a better way to do it?