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I'm saving a scene in memory every time the user moves an object, by using "on touch end" then save scene. I don't want to do this when one object is touched - is there a way to exclude this object from the "any touch end"? I did try add the condition that the object is "not in touch or touching" but it seems that doesn't work every time.
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do a right click on your event and deactivate it
COGames
Have you tried this? It works for me.
COGames Have you tried this? It works for me.
Yes, and it worked sometimes but not every time (that I could tell).
I ended up saving the scene when specific objects are dropped and that fixed the save/load problem, and it works fine now.