Ignore Input

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  • How would I set the game to ingore gamepad input?

    I have an action where I press a button which triggers an animation. I want to ignore input while the animation plays and then re-enable input when the animation has finished.

    Best,

    Mik

  • You would have to set a variable (AllowedToMove) and state that when AllowedToMove = true

       Left Button is down >> Simulate Left

       Right Button is down >> Simulate Right

    and so on. And then tell that variable to be false when the movie is playing and true at the end of it.

    If Movie is playing >> AllowedToMove = false

    If Movie has stopped >> AllowedToMove = true

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  • You would have to set a variable (AllowedToMove) and state that when AllowedToMove = true

       Left Button is down >> Simulate Left

       Right Button is down >> Simulate Right

    and so on. And then tell that variable to be false when the movie is playing and true at the end of it.

    If Movie is playing >> AllowedToMove = false

    If Movie has stopped >> AllowedToMove = true

    Thanks, I actually already solved it using a similar method. I just had a brain freeze :)

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