Okay, so I set up an enemy to attack when I get close, and it worked. I thought I would try to give him an idle animation, but no matter what I do, the idle animation nullifies the attack animation.
Here is a screen shot. Note that I also just got Spriter, so I'm trying this with both a regular sprite enemy, and the new spriter object.
Enemy (red) and the myfirstattack Spriter thing are two different things. I'm trying to animate them both. Though I will remove the enemy once I get Spriter working. I have been using "enemy" to figure out a.i. and just got Spriter yesterday, so I'm still working on it.
That's just the part that I need help with. The full event sheet is too big to show, but it worked fine before. I just can't get it to work with an idle animation and an "attack on contact" animation. The enemy is set to attack when I touch it. It only works if I disable the idle animation.
I set the idle animation to play when the enemy is standing still. It plays the idle animation with the enemy.
With the idle animation enabled, the Spriter guy just stands there. If I remove the idle animation from the Spriter guy, he attacks non stop.
Obviously, there is something I am missing. Surely, it's something simple.