How do I...Implement the revolute joint?

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  • I had some problem here.

    I want to create a falling object, but there's a rope hold that object, so the object wouldn't fallin to the bottom of screen, but holded by that rope.

    Here's my .capx

    dropbox.com/s/g78lmrrv8cb6igz/how.capx

    Thank you very much <img src="smileys/smiley1.gif" border="0" align="middle" />

    Sorry for my bad english...

  • Bump...

    I'm still get the problem..

    Anyone can help me? <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Hi.

    Try this. I used distance joints instead of revolute joints but I believe this is the effect you want.

    https://dl.dropboxusercontent.com/u/43295285/how2.capx

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  • Hi.

    Try this. I used distance joints instead of revolute joints but I believe this is the effect you want.

    https://dl.dropboxusercontent.com/u/43295285/how2.capx

    When I try it, it gave me result like this . . .

    <img src="http://s20.postimg.org/4yk2jlmt9/Screenshot_19.png" border="0" />

    the object falling, not hanging to the rope.

    I want the object hanging to the rope <img src="smileys/smiley1.gif" border="0" align="middle" />

  • VonKarma's cap worked for me, it did not fall.

    with this many joints, I think the results can vary with your cpu speed

  • VonKarma's cap worked for me, it did not fall.

    with this many joints, I think the results can vary with your cpu speed

    <img src="http://s20.postimg.org/u4uo1ajst/Untitled.jpg" border="0" />

    Yeaay, it worked for me now.

    Thank you VonKarma <img src="smileys/smiley4.gif" border="0" align="middle" /> and to keepee too

    But I'm confused why you using the distance joint instead the revolute joint?

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    I didn't believe if the result is affected by the construct 2 version, since I'm still using the r126 and the vonkarma's .capx made by the r127 beta version.

    I'm edited the .caproj file inside the .capx to worked in r126 version but no luck, so I'm trying to install the r127 latest beta.

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