Hello again! I created a simple ray system in Construct 2, but the problem is that, even at short ranges (2048 pixels), it uses a good 16%-ish of my CPU. I know this value is approximate, but I still feel a bit 'ehhhhh' about the whole thing. Is there anyway I can improve the performance at all, or am I forever doomed?
CapX File (Includes a bunch of other stuff like a console etc): dl.dropboxusercontent.com/u/21499454/support/hitscans.capx