It's 2 different sprites as playable players.
Player 1 wants to hit player 2 and if that happens I wanted player 2 to die.
But I also want: if player 2 turn and he bashes player 1, then only player 1 dies. But because each of them have "on collision with" they both die.
Like this: green player 1, red player 2
The work around I've done is to add a blank sprite and place it over the green player, then I pinned the blank sprite over the green player.
So now when the blank sprite is hit (at the exact location of the green sprite) the green sprite is destroyed but not the red one, and now the green can hit the red without dying like this:
Is this the only way to do this? or have I missed something?