I am not sure if some of you are aware of or even remember the Warcraft game that ran off of a Floppy on DOS.
The Game Map was blacked out. When a controllable player would move into the "darkness" the area would become permanently visible to the player for the rest of the game.
Can someone please explain how to achieve this in Construct 2?
Is it done with an object that is attached to a playable character and it changes the color of a mask to make that part of the layer go from black to white allowing it to be seen through? If so what blend mode would I use? How would I set it up? Is this even possible?
Is it somehow done with an array or invisible objects in the game during game play? If it is done with an array some how, how would I set it up? If I am familiar with arrays, an array is only a memory system, It can't be used actually place objects in game. It is used to remember which object is placed in a specific spot.. Is that right?
If both are possible which one would use less of the systems resources. I think it would be the Mask layer but am not 100% sure.
The map that is being planned is a bit large. It would have to be remembered which parts are visible, even after being saved and loaded.
The current Capx file is nearly empty. Posting one wouldn't be of use.