I have an object with several frames in it's default animation. In reality i use it as a static non-animated object, I just use different initial frames for level design purposes. The things is, when I run the game all the sprites revert (or should i say, the animation plays one time to the end and back to the first frame) before my eyes to the first frame of the animation. Is there a way, without bringing events into the mix, to keep the initial frame i set on the object stay put when i run the game?
Cheers guys. Below is the editor view vs the runtime view.