I don't know what forum to put this in so it went here. This is like a bug but I can't reproduce it and so can't put it in the bugs forum.
So... there I was, making my game, not making any changes to my events, just my layout, when I hit run the game. the main player no longer behaves as he should. His jumps became lower (but not all the time), and his animation is too slow. I feel like it is a dt issue, but thats the funny part- The game is frame-rate independent and has been working perfectly fine for two months. I thought perhaps somewhere I made a mistake and so I reverted the project back to an earlier known version, destroying the last week of level building progress. This did not fix the problem either! (so I suppose I can restore my level progress)
Basically, the game simply stopped functioning as it is supposed to. It was working 5-12-2014 fine in the early part of the day, but not later in the late evening. reverting to older known working instances of the project did not help. I am at my wits end and have no idea what to do or look for.
Does anybody know something that may help? Has anyone experienced this before? I need to make one final note. Along with the game not working the way I expected it to, the game also started running at 60fps. All my projects always ran at 40 (it seemed to be capped there) but now they all run at 60fps. I am wondering if something internal in construct changed that would cause this and thus throw dt off - which doesn't make sense either. The game is fully frame rate independent. Of this I am certain. I made it so several months back and and it has worked like a boss until yesterday.