New to the Scirra, Construct, and the forums.
Ive been working on a project just to get my feet wet with coding and making games. So far I have figured a good amount out via the subs and sites like youtube, but Ive come across a minor issue that is making my head hurt lol.
The game I am making is a basic platform hack-n-slash system with Dark Souls / Castlevania influence (most definitely not publishing, just experimenting).
I am going the state machine route for animation and my question is this:
How do I decrease the time between attack animations and what is causing it?
Here is my .capx
Excuse my most likely disastrous code, as I am completely new to all of this haha.