I want my turret to shoot a target and after it hits it(once) change to a different target in range.
I got a instance variable on the target that changes when it gets it.
But i don't know how to make the turret stop shooting target with X=1 and instead change to a target with X=0.
It just keeps shooting till its out of range.
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This is what i have so far.
the pinned variable is being set each time a bullet hits the target.