I need a little help from the staff ^^
I have a problem with my project that is like this
When my character destroys an object it gives -1 in the variable when it has 2 of the same object and it destroys the 2 the construct2 set my variavel in -2
Â BUT I wanted it to destroy the 2 objects that are clones and subtract only 1 point from the variable
I am not able to explain my idea correctly if someone does not understand us, we exchange an idea via inbox or in the coments
I'm going to post here a .Capx of an event model I'm using.