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so I was making an Isometric RPG
my problem is how do I make my sprite to go to the next layout
Easiest solution, put a invisible or visible sprite to the location where the end of your level is, if your character is overlapping the sprite, run the event to go to the next layout.
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I'm new here could you make a step-by-step procedures?
but it will appear in vertical center even if you go right on top of previous layout.
the more complex solution is to store your hero's y position in a global value and make something like this:
player.x > LayoutWidth - 20
set global value lastPlayerY to player.y
go to layout "lay2"
and in the lay2 layout you should have:
on start of layout
set player.Y to global value lastPlayerY
set player.X to 20
I don't get it where do I put those codes?
In the cheat code section