I have a physical problem in my project.
I have a planet where my player moves around it via the keyboard.
When he jumps and is out of the gravitational field (yellow circle), I would like to retorar the standard physical and make him fall down naturally. But before falling, it is rising in veritcal. And I wish he just fell.
Can you help me? (Sorry, but I can't permission to post URL about my .capx file)
My file .capx https : //goo.gl/hQSjSJ
To make it clearer understanding, I would make a game like TA Little Red Riding Hood
I would like a result like this www . youtube.com/watch?v=paySxNHeuUI
This is my EventSheet
This is my layout game
My player has a Platform behavior and my Planet have a Solid behavior (just it)
Your description is vague and you need to post the image links in text.
gumshoe2029 My file .capx https : //goo.gl/hQSjSJ
When the player leaves the gravitational orbits it is forced upward, but it should only fall.
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You probably want to use the sprite collision detection, then see if the Physics behavior has a flag something like:
if Sperm sprite is colliding with planet sprite
Sperm sprite physics flag = off
then you can just manually move the sperm sprite around the planet object.