What I have in the example .capx file:
-A blue square which acts as my plane or whatever. It can fly around the screen freely. That part is done.
-A red square which will act as my pilot. It can enter and exit the blue square as long as the blue square in on the ground. This part is kind of done though I'm positive it can be done better. I'm using a GroundTrigger sprite to tell the system when the blue square is on the ground. Any tips on making this better would be appreciated.
Question: The part that has me stumped is when the red square wants to go back into the blue square the blue square for some reason moves every time I enter it. Why does it move?
Thanks for any help you may have. I appreciate it.