Hello everyone. I'm trying to figure out a way to mimic the White Dragon monster behavior, from Castlevania games. It's similar to a tentacle (sorta) pattern.
I tried using MoveTo behavior and SplinePath, to no avail. I think the point is creating a pattern, that each section (joint) follow the parent, rotating towards it and limited to the section length... but i'm having a hard time figuring out how to do this.
If someone can shine some light on this matter, i'd be really grateful.
Here's some examples videos:
Thanks in advance!