I am trying to make a game that can support multiple devices screens, so i used a safe zone technique ( safe zone 1024 X 640 px )
and when the layout start, i scroll to the safe zone object and it's work fine with most of screens with some extra space on sides
when game runs on mobiles and some extra space on top and bottom when the game runs on tablets.
The problem that i faced, all my images become blurry after i add them to construct 2, I received images from my designer with
hi-res to support rietna devices, images original canvas ( 2560 X 1536 px ) so i resized all images inside the photoshop to the same
safe zone size ( 1024 X 640 px ) and it's look good and sharp inside the photoshop and on my desktop, but it's becomes blurry after
i add them to the construct 2.
in the properties, i changed:
Pixel rounding: between on and off.
Sampling: i tried liner and point.
but i.m still facing the same problem
Can you help me guys with this problem ?