I started new project for mobiles, its simple sidescroller shooter.
and I'm getting very slow fps with enemies, I know its my fault because I managed to run other games with solid 60FPS with C2.
before I go to deep into debuging events, I wanted to ask for general advice, if I'm taking wrong approach.
Here is what I have
1. I have enemies with Platformer Controller attached, they have 2 animations with in total probably 36 sprites size of 64x128.
Should I avoid using platformer behavior for enemies?
2. they consist of several parts, and have container, is that OK?
3. They are placed statically on map, should I spawn them on demand? (e.i when player is near) I don't know how construct loads them.