AllanR I just can't seem to find the error...LOL! Seeing how I'm unable to share screenshots at the moment I guess I have to write the code here. Bare with me:
Add Event: System > On start of layout Add Action: Shield Object > Pin Pin to Player (Position & angle)
Add Event: Enemy1 > On Collision with Shield object Add Action: Enemy1 > Destroy
Add Action: Shield object > Flash 0.1 on 0.1 off for 1.0
Add Action: Audio > Play FX file
Add Action: Shield object > Subtract 10 from ShieldHealth
Add Action: ShieldBar > Set width to PlayerShield.ShieldHealth
There is multiple enemies and I have them all setup the same way. I did have them setup in a FAMILY but I got the same results. So I was force to remove the family object because of this same issue. Once I solve this issue, then I will be able to find out what I'm doing wrong in other areas of my project....whew! Do you think I this in the wrong order and if so, what is the best way to lay it out.