Hi, I'm trying to make a certain thing happen wherein the player object overlaps the 'puck(or ball)' object, the puck sticks to the player object until the player then left clicks and the puck object is fired in the direction of the players mouse pointer.
I've included the event sheet I've came up with while tooling around with this idea to make my question slightly less of a jumbled mess.(apologies in advance, i really have tried to think of a clearer way of wording all of this)
From said messing around, I've managed to get the puck to pin to the player object when it overlaps with it and that's all well and good(i also managed to set the position to the player x and y co-ordinates such that it would overlap the center of the player rather than stick round the edges).
I set the physics to immovable for both player and puck to fix an error i had where it would shoot all over the screen even when the keys weren't pressed. So now I wan't to be able to click-hold to charge up a shot and then release to unpin to puck object from the player and shoot it towards the mouse cursor. I've tried setting an apply physics force to mouse.X and mouse.Y but to no avail, it just stays pinned there and i don't know how to proceed. Any help would be greatly appreciated if you can find the time,
Thanks, one grateful newbie! <img src="https://dl.dropboxusercontent.com/u/151998804/eventSheet.png" border="0" />