I'm having a problem with the multiplayer sync. I'm trying to make a simple multiplayer soccer game, but when a peer is pushing the ball, the host can see it correctly (the ball is next to the peer), but on the peer's screen the ball is over the peer.
Am I doing something wrong or is it just a normal behaviour?
You can download the code here https://dl.dropboxusercontent.com/u/2523939/soccer.capx
Thanks for your help
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I'm still not familiar with real-time multiplayer, but I think you most pprobably have to implement simulate latency. Have you tried that?
I have not, I'll try it, hopefully I'll know how to do it