I'm working on an online minigolf game.
I'm not sure about how to "store" the different levels inside Construct 2. Different layouts ? How I could select a random level at the end of each game ?
How could I use filters before starting a new game (like : no levels with water areas) ?
What if I want to create a side application in order to create our own map and include them later on another server ?
I previously worked on a shoot/platformer where I created the maps as small images (about 100 * 50). The image was included as a sprite into the map family and the game converted each pixel into the corresponding tile or sprite (purple pixel : wall, blue pixel : health bonus, red pixel : spawn point…) but that doesn't seem the best way to do so for my minigolf game.