I've got same types of objects in my game that I would like to call actions for in groups ( not to confuse with groups in the event sheet ). I figured I would create a variable "Group" and set it for example to 1 for some objects, then 2 for others etc and that it would be a good start. But then I have no idea how I should check for sprites with same group without using specific numbers. I would want to check if sprites have same variable value without specifying what value it is. Putting them in to families is not a possibility. Any ideas?
Why don't you simply push the UIDs of the objects you want to group to an array? You could then iterate through them and call the necessary actions.
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How that would have to work?
Just a moment ago I've menage to separate groups and apply different sequential movements to them. But only problem I have is with Every Second condition - don't know how to pick up it per group and so it is applied from one object to all objects.
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