Hi all.
SORRY for my Eng.
I want to create gravy gun like in Half Life 2 to my platform game, buuut..
I got to create similarity of gravy-gun, but it has too much minuses
When u click LBM magnet is activated, and it pulls objects within a certain radius.
When u click RBM magnet is diactivated.
BUT
1. I want player, whom pulled box(for exsample), could run with it, but when player is running, box is VERY very lagging (deleate "Pin" from my project and look )
2. Box is going into walls.
Also box should have Physics Behavior, and it should fly to u(like in HL2).
My project(remove gaps): rghost. ru/52872287