Give numerical range in "Is animation playing" condition?

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3 pixel charaters with over 8 animations each + animations with a gun
  • I have a sprite with several animations that share part of a name; "Anim1", "Anim2", "Anim3". Some conditions tell the sprite to play "Anim"&choose(1,2,3) to randomize the animation played.

    Is there a way to do that in reverse, i.e. check "If animation "Anim"&(1 or 2 or 3) is playing"? Or is an OR block the way to do it?

    I've done a similar thing with animations that are dependent on the object's angle, but it's not quite the same.

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  • Use "System Compare Two Values" condition. left(Character.AnimationName,4)="Anim"

    Be aware, that this condition doesn't pick instances, if you have many character instances, then use "System Pick By Evaluate" instead.

    .

    If there are many "AnimN" animations and you want to check if only animation 1, 2 or 3 is playing, then you can use this expression:

    left(Character.AnimationName,4)="Anim" & int(mid(Character.AnimationName,4,1))<4

  • Oops forgot to check back here.

    Thanks, I'll try those.

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